International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies

Archives

TuEngr+Logo
:: International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies

http://TuEngr.com



ISSN 2228-9860
eISSN 1906-9642
CODEN: ITJEA8


FEATURE PEER-REVIEWED ARTICLE

Vol.12(12) (2021)

  • Factors Affecting Schools Teachers Behavioural Intention to Use Gamified Learning Activities in Learning Management Systems (LMS) in Saudi Arabian Schools

    Mutlaq Ayed S Alosaimi, Irfan Naufal Umar, Siti Nazleen Abdul Rabu (Centre for Instructional Technology & Multimedia, University Science Malaysia, MALAYSIA).

    Disciplinary: Education (Instructional Technology & Multimedia, Learning Management Systems.)

    ➤ FullText

    doi: 10.14456/ITJEMAST.2021.246

    Keywords: Behavioral intention; Gamified learning activities; UTAUT2; TTF; Saudi Arabia Schools; Future gate platform; Social influence; Hedonic motivation; Task-technology fit; Gamified learning experience; Performance expectancy (PE); Habit; Expected effort (EE); Teachers' Technology Characteristics (TTF), Task characteristics; Technology characteristics.

    Abstract
    The transition from the traditional form of teaching and learning to the information and communication technology-based educational system has aided effective interaction between students and their teachers However, despite the appreciable level of recognition of Learning Management Systems (LMS) as a new innovative educational model in the country, there exist wide research gap as a result of implementation and adoption. The study aims to examine the behavioural intention of teachers towards gamification in the Future Gate platform as it is one of the modern Learning Management Systems (LMS) in Saudi Arabian schools. A total of 328 respondents were conveniently sampled and a structured questionnaire was designed and administered using Google Forms and email the survey link to respondents. The data collected were analysed with SPSS®23 and PLS-SEM software. This study's findings showed significant influence for the effort expectancy, social influence, and hedonic motivation on the teachers' intention to use. Intention to use showed also significant impacts on the actual use of gamification. Both task and technology characteristics showed significant effects on the task technology fit. Intention to use play a significant role as a mediator for the influence of hedonic motivation, social influence, and task technology fit on the gamification actual use.

    Paper ID: 12A12O

    Cite this article:

    Alosaimi, M. A. S., Umar, I. N., Rabu, S. N. A. (2021). Factors Affecting Schools Teachers Behavioural Intention to Use Gamified Learning Activities in Learning Management Systems (LMS) in Saudi Arabian Schools. International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies, 12(12), 12A12O, 1-11. http://doi.org/10.14456/ITJEMAST.2021.246



References

  1. Alebaikan, R. A. (2012). The future of blended learning. World Academy of Science, Engineering and Technology, 63, 484-488.
  2. Alghamdi, A., & Higgins, S. (2015). Investigating how teachers in primary schools in Saudi Arabia were trained to use interactive whiteboards and what their training needs were. International Journal of Technical Research and Applications, Special Issue, 30, 1-10.
  3. Alresheed, S., Raiker, A., & Carmichael, P. (2017). Integrating computer-assisted language learning in Saudi schools: A change model Handbook on digital learning for K-12 schools (pp. 369-380): Springer.
  4. Brigham, T. J. (2015). An introduction to gamification: adding game elements for engagement. Medical reference services quarterly, 34(4), 471-480.
  5. Briz-Ponce, L., Pereira, A., Carvalho, L., Juanes-Mendez, J. A., & Garcia-Penalvo, F. J. (2017). Learning with mobile technologies-Students' behavior. Computers in Human Behavior, 72, 612-620.
  6. Brophy, E. (2017). Language put to work: The making of the global call centre workforce: Springer.
  7. Browne, R., Raeside, L., & Gray, G. (2018). Gamification in Education: Productivity and Motivation Through Gamified Time Management Software. Paper presented at the European Conference on Games Based Learning.
  8. Dishaw, M. T., & Strong, D. M. (1999). Extending the technology acceptance model with task-technology fit constructs. Information & management, 36(1), 9-21.
  9. Domingo, M. G., & Gargante, A. B. (2016). Exploring the use of educational technology in primary education: Teachers' perception of mobile technology learning impacts and applications' use in the classroom. Computers in Human Behavior, 56, 21-28.
  10. Fathema, N., Shannon, D., & Ross, M. (2015). Expanding the Technology Acceptance Model (TAM) to examine faculty use of Learning Management Systems (LMSs) in higher education institutions. Journal of Online Learning & Teaching, 11(2).
  11. Henseler, J., & Fassott, G. (2010). Testing moderating effects in PLS path models: An illustration of available procedures Handbook of partial least squares (pp. 713-735): Springer.
  12. Lu, M.-T., Tzeng, G.-H., Cheng, H., & Hsu, C.-C. (2015). Exploring mobile banking services for user behavior in intention adoption: using new hybrid MADM model. Service business, 9(3), 541-565.
  13. Ma, Y., Follis, J. L., Smith, C. E., Tanaka, T., Manichaikul, A. W., Chu, A. Y., . . . Wang, L. (2016). Interaction of methylation-related genetic variants with circulating fatty acids on plasma lipids: a meta-analysis of 7 studies and methylation analysis of 3 studies in the Cohorts for Heart and Aging Research in Genomic Epidemiology consortium, 2. The American journal of clinical nutrition, 103(2), 567-578.
  14. Maroun, N., Samman, H., Moujaes, C. N., Abouchakra, R., & Insight, I. (2008). How to succeed at education reform: The case for Saudi Arabia and the broader GCC region. Abu Dhabi, Ideation Center, Booz & Company, 109, 113.
  15. Masmali, A. (2020). A mixed-methods study of examining the concerns of Saudi Arabian middle and secondary school teachers in adopting the Future Gate Learning Management System: A transformation to digital learning. Kansas State University.
  16. Rao, G. S., & Abegaz, G. T. (2017). The role of relationship marketing on customer retention: The case of abay bank in dessie region in ethiopia. International Journal of Advanced Research in Management and Social Sciences, 6(3), 97-111.
  17. Salihu, A., & Metin, H. (2017). The impact of services, assurance and efficiency in customer satisfaction on electronic banking services offered by banking sector. Journal of Internet Banking and Commerce, 22(3), 1-12.
  18. Schumacker, R. E., & Lomax, R. G. (2004). A beginner's guide to structural equation modeling: psychology press.
  19. Siegel, D., Acharya, P., & Sivo, S. (2017). Extending the technology acceptance model to improve usage & decrease resistance toward a new technology by faculty in higher education. Journal of Technology Studies, 43(2), 58-69.
  20. Susanto, A., Chang, Y., & Ha, Y. (2016). Determinants of continuance intention to use the smartphone banking services: An extension to the expectation-confirmation model. Industrial Management & Data Systems.
  21. Thong, J. Y., Hong, S.-J., & Tam, K. Y. (2006). The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance. International Journal of human-computer studies, 64(9), 799-810.
  22. Venkatesh, V., Thong, J. Y., & Xu, X. (2012). Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology. MIS quarterly, 157-178.
  23. Vongjaturapat, S., Chaveesuk, S., Chotikakamthorn, N., & Tongkhambanchong, S. (2015). Analysis of factor influencing the tablet acceptance for library information services: A combination of UTAUT and TTF Model. Journal of information & knowledge management, 14(03), 1550023.
  24. Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media.


Other issues:
Vol.12(13)(2021)
Vol.12(11)(2021)
Vol.12(10)(2021)
Archives




Call-for-Papers

Call-for-Scientific Papers
Call-for-Research Papers:
ITJEMAST invites you to submit high quality papers for full peer-review and possible publication in areas pertaining engineering, science, management and technology, especially interdisciplinary/cross-disciplinary/multidisciplinary subjects.

To publish your work in the next available issue, your manuscripts together with copyright transfer document signed by all authors can be submitted via email to Editor @ TuEngr.com (no space between). (please see all detail from Instructions for Authors)


Publication and peer-reviewed process:
After the peer-review process (4-10 weeks), articles will be on-line published in the available next issue. However, the International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies cannot guarantee the exact publication time as the process may take longer time, subject to peer-review approval and adjustment of the submitted articles.